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One Hat Cyber Team
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216.73.216.144
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157.245.143.252
Server:
Linux www 6.11.0-9-generic #9-Ubuntu SMP PREEMPT_DYNAMIC Mon Oct 14 13:19:59 UTC 2024 x86_64
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nginx/1.26.0
PHP Version:
8.3.11
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Dir :
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usr
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share
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X11
/
xkb
/
symbols
/
jolla_vndr
/
Edit File: sbj
// Instructions // // 1. Set basic layout by: // setxkbmap -rules evdev -model jollasbj -layout cz // // 2. Set variant by: // setxkbmap -rules evdev -model jollasbj -layout cz -variant qwerty // // 3. Set multilayout by: // setxkbmap -rules evdev -model jollasbj -layout "us,cz" -variant ",qwerty" -option grp:ctrl_shift_toggle // This sets the basic us layout active. You can switch to qwerty // variant of cz layout by pressing ctrl+shift. // // Pitfalls // // 1. Many to one mappings // // Higher level input method components don't necessarily handle many to // one mappings correctly. They may assume that there exists only a one // to one mapping between a hardware key and a symbol. Therefore you // should take care not to introduce many to one mappings for keys that // are going to be reverse mapped from a symbol to a hardware key. // // Currently at least the modifier keys are affected. Clients may set // states, such as autorepeat, for hardware keys by reverse mapping a // modifier symbol to a hardware key and then setting the state for the // first hardware key that maps to the symbol. The correct way would be // to modify the state of all hardware keys mapping to a given symbol. // // We are nice and keep the mappings one to one for clients that don't // choose to handle many to one mappings. default partial alphanumeric_keys xkb_symbols "common" { include "pc(pc105)" include "jolla_vndr/sbj(common-keys)" // This section should not be included by any other section. It's // referenced only once by rule file to allow multiple layout // configurations. }; partial hidden alphanumeric_keys xkb_symbols "common-keys" { // These keycodes are beyond the X11 255 limit value so it would // only be valid for the use with SW which supports extended keycodes, // like xkbcommon. // generated from the headset, must always be in the map. key <I264> { [ XF86Phone ] }; };
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